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Формулы расчета урона - скилы с зарядкой и ножи

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Запись от Visor123 размещена 03-24-2010 в 06:44 PM

Я решил начать цикл по механике игры Л2.
Источник
http://www.l2guru.com

Duelist/Grand Khavatari

Skill Dmg = 70 * [Charge Bonus] * [Skill Power + P.Atk] / [P.Def] * [PvP Damage Bonus] * [Gracia Physical Skill Damage Bonus] * [Soulshot Damage Bonus] * [Attribute Bonus]

Charge Bonus = 0.8 + 0.2 * Number of Charges

PvP Damage Bonus = Duelist Spirit 2 gives 10% dmg bonus so its modifier is 1,10. A/S-grade weapons that are SA'd or oe'd to +4 in case of duals give 5% dmg bonus so the modifier is 1,05, Ultimate Secret is 30% and PvP Mod is 5%. Multiply all bonuses with each other and then insert the final bonus into the equation

Gracia Physical Skill Damage Bonus = This is the dmg bonus that came with CT2, it applies to all physical skills and is aproximately 10.113%

Soulshot Damage Bonus = 204% dmg bonus so the modifier is 2,04

Attribute Bonus = 69.60% if 300 > [Attribute P.Atk - Attribute P.Def] > 150 , so thats a 1,696 modifier. This is the only scenario i had the chance to test, although i suspect that a 300 difference in attribute would yield a ~99% boost.

Wind Rider/Ghost Hunter

All stabs except Backstab use the following formula :

Regular Stab Dmg = 70 * [Skill Power + P.Atk * Soulshot Bonus] / [P.Def] * [CD Multiplier] * [PvP Damage Bonus] * [Gracia Physical Skill Damage Bonus] * [Proximity Bonus Modifier] * [Focus Death Bonus] * [Attribute Bonus] + 70 * [Crit Dmg Constant] * [Crit Dmg P.Atk ] / [P.Def] * [Gracia Physical Skill Damage Bonus]

Backstab Dmg = 70 * [Skill Power + P.Atk ] / [P.Def] * [CD Multiplier] * [Backstab Soulshot Bonus] * [PvP Damage Bonus] * [Gracia Physical Skill Damage Bonus] * [Proximity Bonus Modifier] * [Focus Death Bonus] * [Attribute Bonus] + 70 * [Crit Dmg Constant] * [Crit Dmg P.Atk] / [P.Def] * [Gracia Physical Skill Damage Bonus]

Soulshot Bonus = 104% hence 2,04 modifier (boosts only P.Atk)

Backstab Soulshot Bonus = 50% hence 1,5 modifier (boosts both Skill Power and P.Atk)

CD Multiplier = Death Whisper/Improved Critical and Dance of Fire yield a 35% bonus, whereas PoF/CoV give 20%. AQ/Baium are 15% each, Counter Critical proc is 100% bonus and Critical Wound is 30%. Multiply each bonus with each other then add it to the formula

PvP Damage Bonus = A/S-grade weapons that are SA'd or oe'd to +4 in case of duals give 5% dmg bonus so the modifier is 1,05, PvP Mod is 5%. If u should use both of these bonuses, u multiply them with each other and then insert the final bonus into the equation

Gracia Physical Skill Damage Bonus = This is the dmg bonus that came with CT2, it applies to all physical skills and is aproximately 10.113%

Proximity Bonus Modifier = Hitting from the side or the back gives a generic bonus since Gracia Part 1 ~> Side = +10% , Back = +20%

Focus Death Bonus = Tests showed that the Focus Death description is totally wrong. The real bonuses are the following :

Focus DeathCrit Dmg Bonus
front-15%
side-5%
back+35%


and here's what i also found out about Focus Chance which is also way off in the description :

Focus ChanceCrit Rate Bonus
front-50%
side+35%
back+50%


only tested with ~70hits from each position but should be really close to the real thing. so think twice about hitting someone with a hero pole in the face next time...

Attribute Bonus = 71.80% or 1,718 for 150 attribute difference. Unfortunately i only had the chance to test Lethal Blow +1 for element, so this could be slightly inaccurate, but its surely between 1,696-1,72

Crit Dmg Constant = 6.1 (this is a number that had to be "invented" in order to calculate critical damage P.Atk related stuff, lots of thnx to shurcooL, he was the first to find this, sure saved me a lot of time)

Crit Dmg P.Atk = Vicious Stance lvl 20 is 609 P.Atk, Critical Power lvl 6 is 384 P.Atk, Angel Slayer CD is 265 P.Atk, etc. Add all the bonuses up and insert the final bonus in the equation

These formulas give the average stab dmg, the actual dmg fluctuates between 95% and 105% of the theoretical average, just like regular (non-skill) dagger attacks.

Conclusions about the dagger class :
  • VS toggles/CP passives/CD SAs are not affected by soulshots,focus death/power,buffs,epics,attribute ONLY by the P.def of your target
  • Facestabs are bad for u, u will suffer big dmg loss
  • Str is of much less importance since the introduction of element oe'd stabs, damage reduction is minimal. Skill crits are still affected by it tho so u might want to think again about that -9str setup of yours.
  • Focus death +Modify critical, Critical Power +Power and all related skill OEs are a waste imo


Haven't had the opportunity to test Focus Power as i only have a PW sub. Feel free to comment, point out errors, give some feedback or dmg test logs so we can verify the validity of these formulas. Have fun

Online Version ~> Here

Таже вариация формулы для абил даггеров (до бонуса грации), но немного понятнее
Formula for DMG Blow: ((PATK * SS + POWER) * CRIT_DMG + (PATK_ADDED * 6,5)) * 70 / PDEF
Formula for DMG Backstab: ((PATK * SS + POWER * GET_SS_BOOST) * CRIT_DMG + (PATK_ADDED * 6,5)) * 70 / PDEF

PATK = p. attack attacker
SS = when you use soulshots SS = 2
POWER = Power of blow
GET_SS_BOOST = when you use backstap && SS, GET_SS_BOOST = 1,5
CRIT_DMG = Buffs / Boss jewels (DW 1.35, CoV 1.2, Baium ring 1.15 etc...)
PATK_ADDED = Vicious Stance, Critical power passive, Critical damage SA
PDEF = PDEF of object
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  1. Старый комментарий
    plytovka's Avatar
    Было бы замечательно если бы это все было на русском :)
    НЕ пришлось бы мучится с переводом.
    Запись от plytovka размещена 03-25-2010 в 04:44 AM plytovka is offline
 

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